Weird Al's Museum of Natural Hilarity P3 Pinball Machine System
The world’s first Electro-mechanical Virtual Pinball Machine Combination!
P3 Pinball Machine System Explained:
The Game of pinball is Changing!
The future of pinball is bright! Multimorphic is delivering both traditional and progressive pinball games on its revolutionary physical pinball platform, the P3. This is real pinball (steel pinballs, physical flippers, and actual targets), enhanced with new technology and capable of delivering years of entertainment. If you enjoy pinball, the P3 is for you!
Multi-Game Physical Pinball Platform
With a varied and ever-growing game library, the P3 delivers limitless fun to people of all ages, interests, and skill levels. Games with complex shot layouts and deep rulesets, straightforward layouts and self-explanatory objectives, and everything in-between, provide something for everybody to enjoy in a single machine.
Dynamic and Interactive Playfield Artwork
A 1080p high definition video display and state of the art ball tracking technology on the lower part of the playfield combine to enhance the traditional pinball experience. The artwork reacts in real-time to your progress in each game, and the physical pinball interacts with virtual objects on the screen before interacting with physical objects on the upper portion of the playfield.
Modular Playfield Layouts
Swappable upper playfield modules make it easy to enjoy a variety of physical game features and themes. Swaps take 60 seconds or less, and the game kits help you grow your game library for a fraction of the cost of buying traditional pinball machines.
Weird Al's Museum of Natural Hilarity P3 Pinball Machine System
About The Game:
• The pinball machine includes 17 Songs from Weird Al as well as over 2.000 voice callouts
• The feature-rich playfield, includes:
• 7 ball-launch destinations
• 5 flippers
• Interactive and spinning hamster wheel / ball lock
• Interactive and swiveling UHF camera / ball lock
• Upper playfield with 2 entrances, a mini-loop, 3 targets, and a shot to the UHF camera
3 Ramps:
• Left ramp – shootable from 4 different flippers
• Right lift ramp w/ 6 possible destinations and a magnet diverter/accelerator
• Spiral lift ramp
• Outer loop
• Mini loop
• 2 Side loops for figure-8 squeezebox combos
• 3 Pop bumpers
• 2 Magnet diverters
• 5 Shot path diverters
• 2 Static scoops (ticket counter and supplies closet)
• VIP ticket counter entrance
• Moving Harvey scoops
• Cross-playfield ramp return
• RGB-lit drop target
• 10 Standup Targets
• Full RGB lighting
• The Design team consists of:
Credits to:
• Creative Director: Stephen Silver
• Artwork: Matt Andrews
• Software: Michael Ocean, Greg Goldey, and Gerry Stellenberg
• Graphics: Rory Cernuda and Stephen Silver
• Mechanical Engineering: TJ Weaver
• Sound: Scott Danesi
• Rules Advisors: Bowen Kerins and Colin MacAlpine
• Content Advisors: Frank Serpas III and Will Beals
Rules summary:
The Museum of Natural Hilarity is a fantastical museum with exhibits and items that connect players to the Weird Al’s songs and his hilarious and descriptive song lyrics. Al acts as the museum curator, welcoming players and guiding them through the museum.
All balls begin in the museum lobby with Al’s instrumental song Fun Zone playing. There players can visit each of the 5 exhibit halls (listed below) and then go to the ticket counter (scoop behind the drop target) to select between the two available song modes for that exhibit. Alternatively, the player can shoot the V, I, and P targets to raise the two center scoops that represent a VIP ticket counter. From there, the player can choose any of the 10 exhibit hall song modes.
Songs:
Hall Hall Shot Song Song
Anthropology Left Ramp Amish Paradise White & Nerdy
Sports & Leisure Left Side Loop Sports Song Weasel Stomping Day
Crime & Punishment Right Side Loop Word Crimes I’ll Sue Ya
Business & Industry Left Mini Loop Mission Statement Traffic Jam
Health & Medicine Right Mini Loop Germs Like A Surgeon
Upon selecting a song mode, theatre-style currents close on the screen. When they reopen, the scene has changed to an immersive environment specific to the chosen song. Each song mode has a unique set of rules that connects physical shots on the playfield with the lyrics of the song. After completing a certain number of shots, the ticket counter shot becomes available to exit back to the lobby, or the player can continue progressing in the mode until the full song plays.
When back in the lobby, the player can activate the right lift ramp and spiral lift ramp for access to the mezzanine (upper playfield) by rolling over the „meal ticket“ inlane icon. The main feature of the mezzanine is the „food court“, where the player can shoot the „Just“ „Eat It“ targets to collect food items to light My Bologna and the mezzanine loop to collect spatulas to enable a one-time use outlane ball save rollover target.
My Bologna is a mode that has the player building bologna sandwiches via mezzanine loops and targets.
There are 3 stackable Multiball song modes that work as follows:
• Hardware Store: Hitting the side targets represents items being broken in the museum. After breaking 27 items, the rear hole through the pop bumpers lights for Hardware Store Multiball, during which the player collects tools and helps repair the halls.
• Dare To Be Stupid Multiball: Hitting the Harvey standup target causes Harvey to periodically poke his head up (represented by one of the P3 platform’s scoops opening) while the song Harvey the Wonder Hamster plays. Shooting the scoop lights the hamster wheel for a Harvey Lock. Shooting the hamster wheel via the right ramp or spiral ramp locks a ball for DTBS Multiball. DTBS Multiball is essentially a game within a game, where the player can shoot the mini loop shots to spin the wheel, and item selected will do one of several things, including change the jackpot shots, change how the flippers work, award a gift, etc.
• UHF Multiball: Hitting the camera standup targets lights the camera lock. Then shooting the camera lock with the upper flipper locks a ball in the camera. Locking 3 balls in the camera starts UHF Multiball, where your goal is of course to save the station!
• One other song mode, You Make Me, is a mini-wizard mode that becomes available after playing at least one song mode in each exhibit hall.
That’s the basics, and then other features help you progress, award gifts, or provide scoring advantages. Examples include Squeezebox combos for scoring bonuses, Hawaiian shirt collection that leads to awards and scoring multipliers, and the supplies closet that of course includes a lost ’n found that occasionally acts as a mystery award.
After playing all song modes, Running with Scissors lights for a final trip back through the museum where the player relives all of the hilarity within.